For my final I decided to create an apartment building where clicking each window opens the blinds and displays a hand drawn, animated scene. Each scene has a unique audio track and the user can turn the windows on and off to layer the sound and videos. Certain scenes are linked to create a more varied interaction: the trumpet playing makes the dog start barking, one tenant arguing makes the other argue back, and the household chores (cooking, cleaning, practicing the trumpet) will only go on for a limited period of time before they need to be restarted. The fairly untidy code can be seen here.
I have a couple of thoughts that I still haven't completely decided between for the final. Idea one) using two potentiometers control a series of audio tracks (shuffle through them) and a series of video clips (a scene from Seinfeld, the nightly news, home movie, nature doc, etc) - thus combining different audio tracks to varying effect with the video. Idea two) involves a kind of animation where a cutaway of a building's interior (or possibly just small elements are visible through windows) allows the user to trigger different animated and sound elements based on where they click. (ex: clicking a home radio triggers music, clicking a window triggers the family's audio, clicking this window makes a couple dance across the frame). I'm drawn to a silhouetted style like the image below. Using the built in webcam, when your highlighter is raised a video of bird flight is triggered. It will continue to loop as long as the highlighter is visible to the camera. Link to video Click image for code. |
eps293a level 1 Luddite getting on board with the digital age Archives
December 2012
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